UC Santa Barbara > History Department > Prof. Marcuse > Presentations Page > Technology in the History Classroom (Feb. 2002)
H. Marcuse
CHSSP Technology Seminar
[Fall 2002 CHSSP Homepage]
UCSB, Feb. 23, 2002
H.
Marcuse homepage, UCSB History Dept.
created Feb. 23, 2002; last update Oct. 9, 2007 [links updated]
I. Different meanings of "technology in the classroom"
- Students using computers
- to run software (word processing, drawing, presentation, games)
student projects may be one of the most educational uses of computers!
- to access the internet
- finding information (ease of access, multimedia formats)
- communicating with others (including presenting their own projects)
- interactive sites: educational projects, textbooks
- Teachers using technology with students
- for "synchronous" (in-class) multimedia presentations to students
powerpoint and web-based [like this one] are most widely used
- creating widely accessible repositories for class materials
for example my own class pages: Western
Civ [2000 class; see 2006 World History], Holocaust
show: materials,
links
to sites, textbook,
communication [subsections have been changed]
- Teachers using the internet for preparation
- finding information and ideas
how to find sites, and evaluate content [Part II below]
- communicating with others [not today]
- finding appropriate web sites for classroom use
these will yield A2-subject guides
how to evaluate design [Part III: main part of today's talk]
II. Finding and evaluating web content
- Three ways to find sites: search engines, subject guides, referring sites
- search engines: google (system
for ranking pages), altavista
- subject guides: yahoo Cold War; Berlin
Wall category; search
results
- referring sites: see bottom of John
Ball's Berlin Wall
- Evaluating content:
- Content evaluation
checklist (by Univ. of N. Carolina)
[10/9/07: UC Berkeley's website evaluation guide]
Deerfield, Mass. museum's criteria
- How did you find it?
- links in: links are recommendations; annotated links (example: Randy
Bass, Georgetown; 2007 link)
- search engine results are rankings, esp. on google
(age of page, "relevance," number of links to, where those
links are from, number of viewers)
- Public vs. private vs. commercial: study the URL (web address):
examples
[tip for PC users: right-click a page or link, go to properties, cut and
paste]
- NEH: EdSitement,
has History & Soc. Studies area
- AskERIC: Educational
Resource Information Network (1998 sponsors; 2007 about)
(US Dept. of Education and Syracuse Univ: Education, technology)
subject guide: social
studies (show examples of Q and A=resources)
database of questions and answers: How
to develop a lesson plan
database of lessons plans (Balkans)
- Commercial sites: bigchalk.com [2007: now ProQuestK12.com]:
The Education Network -- let's explore this one
(this is an example of bad design and absent content!)
- Who created it? Who sponsors it? (Very hard to tell: partners)
- What unique content does it have?
Smithsonian Folkways Recordings: are they there? No (only one!).
Compare the catalog
list at the Smithsonian site.
- How easy is it to navigate? Awful.
- Compare it to the private (non-commercial) UK Schoolzone
site (about)
(one Holocaust
lesson plan, from educationworld.com)
- Find reviews of the site, or see what awards it has won
- Example: Columbus' voyages
Keith Pickering's
Columbus Navigation
and Landfall
pages
review of Pickering's site by Barbara
Feldman's "Surfing the Web with Kids"
compare to other pages on Columbus: LOC
exhibition at ibiblio.org (overview)
- Example: Berlin Wall (google
search result)
comprehensive but unknown: berlinwall.ws [webarchive version, 2002-04 only]
complex: newseum.org
(quiz)
institution: US
National Archives
personal: Ursula's
History Web; Chris
DeWitt, John
Ball.
[try URLs: berlinermauer.de,
berlinwall.org [a high school], .com--not
always relevant!
- Evaluate the design of the site.
III. Guidelines for good design
- Sources:
- Web style guides: Yale,
Library of Congress (table
of contents)
- Richard E. Mayer (UCSB, Psychology), Multimedia Learning (Cambridge
Univ. Press, 2001), esp. chapter 11: "Principles of Multimedia Design"
(pp. 183-194) ($21; $17
at bn.com, $13
used)
- Randy Bass at Georgetown Univ., Engines
of Inquiry: A Practical Guide for Using Technology to Teach American Culture
(six
advantages video page)
- Lawrence J. Najjar (Georgia Tech), "Principles of Educational Multimedia
User Interface Design," formerly at: http://wearables.gatech.edu/papers/larry.html
- AskEric's
list of resources
- Presumption for history-social science classrooms (depends on grade level?):
Building understanding more important than acquiring information
If yes, look at Richard Mayer's four-part model (chapter 3):
- 2 input channels: eyes and ears (visual and auditory)
use each for a DIFFERENT type of mental processing
preferable: verbal narration with images; non-verbal sounds and text
- 2 processing methods: non-verbal and verbal
interaction between the two requires ACTIVE THINKING
- Focus on what users need, not what technology can do
Example of the opposite: newseum
in Arlington, VA
- Design/evaluation principles
- Multimedia: Words and images are better than words alone
- Proximity/Integration: The closer together words and images are,
the better
closeness both in time and in location
- Modality: Spoken words MAY BE better than written text
- input in ears leaves eyes free to examine images, BUT
- being able to determine pace can be more important
(inexperienced vs. average vs. experienced learners)
- narration harder to review
- Personalization: narration in conversational style, "on-screen
agent"
(like that annoying paperclip in microsoft Word 2000)
- Redundancy: Stick to the core: exclude extraneous words, sounds,
and images
- supportive vs. seductive images (example: student
Berlin Wall project)
avoid "seductive" images and sounds
(intent: focus attention, heighten interest)
- text OR narration, but not both (film subtitle principle)
- Interactivity: learners control, manipulate, and explore; tasks
that integrate
- Sites to examine:
- Florida
Holocaust: many excellent features
- newseum:
very glitzy and tech-savvy, but awfully confusing
(for kids, too? exploration principle?)
- Dachau Scrapbook:
super content, good navigation, but form?
- Deerfield, Mass.
museum (activities:
dress-up;
tech
impact essays)
- Niels Bohr Archive
(1941 meeting with Heisenberg) (awkward
navigation)
Segue to group work: Information, Emotion, Impact
Handouts: list of sources in packet; questions
- Information: acquisition of knowledge; connections to prior knowledge
- Emotion: motivating learners; connections to significant interests
- Impact: learning outcomes--do thrills increase knowledge or understanding